v/h

Technology for
everyday life.

Thinking in public

Journal.

Notes, films and ideas
about making technology
useful in everyday life.

From the journal · Visual note

Offline from the first use

Working offline should include the first use.

Read the note

All entries

26 entries
  1. A choice for this task

    A setting changed for one task shouldn't become a rule for every task.

    Note
  2. Offline from the first use

    Working offline should include the first use.

    Visual note
  3. Keep the result useful without the device

    A file made by a device should remain useful after the device is gone.

    Note
  4. Count the hands a task takes

    One button can still take two hands.

    Document
  5. Design for the part that wears out

    A worn pad shouldn't make an otherwise working device disposable.

    Note
  6. Test the utility where it will be used

    The room shouldn't need to be arranged around the device.

    Visual note
  7. Make the task status clear after the beep

    You shouldn't have to catch a beep to know whether a task finished.

    Note
  8. Make the task status clear after the beep

    You shouldn't have to catch a beep to know whether a task finished.

    Note
  9. Decide what the device should remember

    A device should have a reason to remember the last task.

    Document
  10. Choose the computing budget around the job

    Before choosing a larger model, we should be able to name the extra work it will do for the owner.

    Note
  11. Compare the new device with the existing workaround

    A workaround is evidence of a need. It isn't evidence that people want another device.

    Visual note
  12. The owner should have a direct way to stop

    A Stop button should not depend on a conversation with an AI.

    Note
  13. What would you like to hear from us?

    How are you today? Tell us what you want to hear from us.

    Note
  14. Design the action and the check together

    A device can follow an instruction and still leave the job unfinished.

    Document
  15. Usable by the person who did not set it up

    The person who didn't set it up should be able to use it.

    Note
  16. Count the whole job

    Count the work after "done."

    Visual note
  17. Life with v/h: Stay for the story

    Stay for the story.

    Film
  18. Life with v/h: Keep the favourite

    Keep the favourite.

    Film
  19. Life with v/h: The Stare

    Let life have your attention.

    Film
  20. What an interrupted task should tell you

    If a device stops halfway through a task, 'Try again' isn't enough.

    Note
  21. Less time managing the product

    A useful device can succeed by giving you fewer reasons to interact with it.

    Visual note
  22. What an everyday utility has to prove

    We want to judge our first utility by an ordinary week of use.

    Document
  23. The core function belongs with the product

    You should be able to use the core function of a product you own without keeping a service running.

    Visual note
  24. Made to be useful

    You shouldn't have to be interested in technology to benefit from it.

    Visual note
  25. What we mean by an agent under the hood

    The complicated decisions should happen inside the product.

    Document
  26. Easy to use and useful to many people

    A product can be easy for everyone to use and still be useful to almost no one.

    Note

It starts with a clear purpose.

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